How to use it
- Copy kills, deaths and assists from your stats or match history.
- Enter the K/D you want to reach.
- Read your K/D and KDA, and the kills you need without dying.
The formulas
- K/D = kills ÷ deaths (deaths counted as 1 when they are 0).
- KDA = (kills + assists) ÷ deaths.
- Kills needed = ⌈target × deaths − kills⌉, or 0 if you are already there.
- Kill share = kills ÷ (kills + deaths).
Worked example
150 kills, 100 deaths and 60 assists, target 2.0:
- K/D = 150 ÷ 100 = 1.5;
- KDA = 210 ÷ 100 = 2.1;
- kills needed: 2 × 100 − 150 = 50 without dying;
- kills make up 150 ÷ 250 = 60 % of kills and deaths.
Tips
- A lifetime K/D moves slowly: after 100 deaths, ten good games barely change it. Track the K/D per match or per week to see progress.
- Compare K/D only within a game and mode: objective modes and support roles trade kills for wins.
- A high KDA with a low K/D usually means you set up plays others finish.