Volleyball hitting percentage calculator
Enter a player's kills, attack errors and total attack attempts for a match or a season. The calculator gives the hitting percentage the way stat sheets show it, such as .306, together with the kill and error rates.
Runs in your browser: nothing you enter is sent anywhere.
How to use
- Count kills, attack errors and total attack attempts from your stat sheet.
- Enter the three numbers.
- Read the hitting percentage, the kill and error rates and how many attacks stayed in play.
- Hitting percentage = (kills − errors) ÷ total attempts
- Kill percentage = kills ÷ attempts
- Error percentage = errors ÷ attempts
- Attacks kept in play = attempts − kills − errors
Every kill and every error is also an attempt, so kills + errors can never be more than the attempts.
Example
15 kills, 4 errors, 36 attempts:
- hitting percentage: (15 − 4) ÷ 36 = 0.306 (30.6 %);
- kill percentage: 15 ÷ 36 = 41.7 %; error percentage: 4 ÷ 36 = 11.1 %;
- kept in play: 36 − 15 − 4 = 17.
Tips
- Compare players over several matches: one match of 10 attempts swings the number a lot.
- A high kill percentage with many errors can still give a low hitting percentage; work on shot choice, not only power.
- Track the team’s total too: add everyone’s kills, errors and attempts first, then divide.
Frequently asked questions
How is hitting percentage calculated?
Hitting percentage = (kills − attack errors) ÷ total attempts. 15 kills, 4 errors and 36 attempts give (15 − 4) ÷ 36 = 0.306, written .306 on a stat sheet.
What counts as an attack error?
An attack that goes out, into the net without coming back, is blocked straight down for a point, or is a violation such as a net touch while attacking. A blocked ball that the team keeps in play is just an attempt.
What is a good hitting percentage?
It depends on level and position. As a rough guide many coaches see anything above .300 as very good and below .100 as a problem; middle blockers usually hit higher than outside hitters, who take more difficult sets.
Can hitting percentage be negative?
Yes. When a player makes more errors than kills, the result is below zero: 3 kills, 5 errors and 20 attempts give −0.1. The best possible value is 1.000, every attempt a kill.