How to use it
- Press Read WebGL info.
- Check the version and GPU renderer rows first.
- Scroll to Limits and Extensions, or press Copy as text to paste into a report.
What you see
- Version, vendor and renderer from the context, plus the unmasked GPU names when the browser allows them.
- Limits such as the largest texture, viewport and number of vertex attributes.
- Extensions sorted by name, with the count.
Worked example
A max texture size of 16384 means pictures up to 16384 × 16384 pixels can be used as one texture. A max viewport shown as 32767 × 32767 is the largest drawing area the GPU accepts.
Tips
- If WebGL is missing, enable hardware acceleration in the browser settings and update the graphics driver.
- Limits on a phone are often lower than on a desktop GPU.
- Compare two browsers on one computer to see if they use different graphics back ends.